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Warhammer RPG: Karak Azgal (Warhammer Fantasy Roleplay), by William Simoni
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About the Author
Green Ronin Publishing was founded in 2000 by game industry veterans Chris Pramas, Nicole Lindroos, and Hal Mangold. The company has published over 50 books since then, establishing a reputation for innovation and quality that is second to none in the RPG industry. Its award-winning products include Mutants & Masterminds, Book of the Righteous, and Freeport: The City of Adventure. Point your browser to www.greenronin.com for more info.
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Product details
Age Range: 12 and up
Series: Warhammer Fantasy Roleplay
Hardcover: 95 pages
Publisher: Black Industries (November 8, 2005)
Language: English
ISBN-10: 1844162672
ISBN-13: 978-1844162673
Product Dimensions:
8.8 x 0.5 x 11.2 inches
Shipping Weight: 1.1 pounds
Average Customer Review:
4.6 out of 5 stars
4 customer reviews
Amazon Best Sellers Rank:
#1,742,577 in Books (See Top 100 in Books)
This is one of my favorite WFRP sourcebooks, especially for people looking to expose people to the game who are used to more traditional fantasy RPGs. Warhammer games rarely if ever have a lot of true dungeons in them, and this book provides them in spades, and with a definite WFRP bent. The book breaks down in a few sections:OverviewKarak Azgal/Skalf's Hold- detailing the city properDeadgate- all about the shantytown outside the wallsRuins- several chapters explaining the various tribes, creatures, factions and dangers in the enormous dungeon, ending with a Very Big Bad if you need one.Each section gives you a background, a slew of NPCs to uses as hooks, several dark dealings going on that the characters may find themselves involved in, places of note, etc. The dungeon section has some great and detailed monsters and situations but leaves tons of room for your own ideas.Full disclosure, I really love the open world style of supplement as opposed to the closed campaign with a pre-set narrative for the PCs to follow. So this is pretty much the ideal style for me, where as I found The Enemy Within (the perennial favorite-campaign-ever of so many WFRP players) to be far too rail-roady for my tastes. If you are looking for a sit down and play out of the box supplement, this isn't it. If you want rich and deep inspiration with tons of hooks, backstory and color, this is fantastic.
I have a warm spot in my heart for the Games Workshop art used in these adventures
Great sourcebook for me. I love the explanation of a Dwarf Hold and the surrounding city that grew up around. I knew of Kara Azgal from playing a "Mordheim" scenarios and this sourcebook brought the place even more to life. Additionally it provides some real nice stuff on dungeon delving. Something I have done in D&D stuff, but not very much in Warhammer. In fact I plan to use Karak Azgal to start a new campaign with a bunch of d20 players. They will be a bit familiar with dungone delving and will allow them to transition into the game easier.
Karak Azgal is a sourcebook for the Warhammer Fantasy Roleplay game's Second Edition, detailing a dwarf-run city in the mountains. It combines adventure hooks aboveground in the city built over the ruins of the dragon-destroyed dwarf city, and in the underground passages below.
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